Rhythm games are a dime a dozen. When it comes to mobile music games there’s not much you can do besides the usual combination of taps and… well, just taps. osu!droid, sometimes the orbs require you to slide diagonally or hold on to all of them while the Active Time Scan crosses another orb, leading to a number of frantic moments.
My major gripe with the game is touch detection. With a game solely relying on timed button presses you’d think the developers would ensure they got it right the first time. This isn’t the case. I found myself executing a flurry of “perfect” with ease despite playing at a higher difficulty. Another issue is the way the orbs are placed. While they can be tapped in time with the beats, at times they can feel misplaced, shattering you from a musical trance.
In the end, minor nuisances keeps Cytus from claiming the best mobile rhythm game award. Despite these issues, its unique Active Time Scan, clean presentation and catchy soundtrack separates it from the pack. Well worth a try if you’ve been looking for ways to play with music.